ANIMATION & RIGGING REEL
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Animated a shot for my thesis film with dynamic cameras. ​
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This is a custom rig I built for the Ninki Nanka. This rig was challenging as I had to troubleshoot various aspects of the rig to ensure that it could move in all the ways that we needed. A few of the attributes that I added in the rig are muscle physics to ensure that the dragon looks grounded in reality with flesh that reacts to its movements and sine-wave deformers on its whiskers, neck, tail and fins to enable animators to achieve the snake-like movements without having to hand animate an FK chain.
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Auto Limb Tool: Wrote a tool using python to create a quadruped limb setup. Incorporated an IK-FK switch, stretch and bendy limbs using ribbons and muscle dynamics. This tool was instrumental to efficiently rig the complex dragon on our film and was also reusable for other quadrupeds.
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Directed and animated a fight sequence with dynamic cameras. Studied body mechanics extensively and combined my observations with reference.
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Animated a short face rig test for the Ninki Nanka to ensure that the rig was flexible and expressive.
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Animated an acting shot for my thesis film. Focused on subtext and shot reference to convey the characters thought process beyond the dialogue.
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Added muscle dynamics to dragon rig using ribbons and muscle deformers. This helped ground the dragon in reality and added an extra level of believability. Utilized deformers instead of a muscle system to meet project constraints, ensuring performance efficiency.​​​​
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Ribbon Tool: Created a tool to make ribbons from an edge selection. Added a UI to make it user friendly for other artists. This tool significantly improved the workflow efficiency and saved a considerable amount of time on the project.
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Acted out and animated a unique run cycle for a quadruped.
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Animated a chase sequence and studied the mechanics of quadruped motion.​​​​
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