CG GENERALIST REEL
REEL BREAKDOWN
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MIRROR ACTING SHOT: This was my acting test for the 11 Second Club November 2025 challenge, in which I placed amongst the top 3. Apart from the emotions conveyed through the dialogue, I studied the expressions and mannerisms of a drunken character from several film references. I also made his idle poses contribute towards the subtext behind the dialogue and emphasized the glazed stare of a drunken character. I chose to animate on 2's for this shot to further emphasize his state of intoxication. Additionally, I had a lot of fun experimenting with lighting and FX for the wine.
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CREATURE SHOT: With this shot, I wanted to challenge myself with creature body mechanics and pantomime. I observed and combined references from pigeons, chickens and dogs, and designed a gait that fit the bird-like quadruped I was animating.
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DRAGON RIG: This is a custom rig I built for the Ninki Nanka - a mythical dragon-like creature in my thesis film. This rig was challenging as I had to troubleshoot various aspects of the rig to ensure that it could move in all the ways that we needed. A few of the attributes that I added in the rig are muscle physics to ensure that the dragon looks grounded in reality with flesh that reacts to its movements and sine-wave deformers on its whiskers, neck, tail and fins to enable animators to achieve the snake-like movements without having to hand animate an FK chain.
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'VOID' MOCK BRAND IDENTITY SPOT: For this project, I conceptualized a pharmaceutical brand and created an abstract logo reveal. It was my first time working in Cinema 4D and Redshift, and I enjoyed exploring motion design workflows and learning new techniques.
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AUTO LIMB TOOL: Developed a tool using Python to create a limb setup for quadrupeds and bipeds. Incorporated an IK-FK switch, stretchy and bendy limbs using ribbons and muscle dynamics. This tool was instrumental to efficiently rig the complex dragon on our film and was also reusable for other types of limbs such as the wings of birds. I used Claude AI to debugging and AI assisted development.
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POSE LIBRARY TOOL: This is a Pose Library tool I developed using Python and PyQt that allows animators to save, reuse, and blend between poses stored as JSON files. The tool supports transferring poses across different files and projects, and includes a mirroring feature that quickly applies poses to the opposite side of a rig. It also features automatic thumbnail generation and an organized library system for multiple rigs. I use this tool regularly in my animation workflow, and it has significantly improved both speed and consistency, especially when collaborating with other animators on shared assets. Used Claude AI for AI assisted development.
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'KILLED HIM' ACTING SHOT: In this shot, I focused on the facial intricacies of a character in anguish, regret, anger and helplessness. I acted out a large number of references with different subtexts and exaggerated them in the animation. I also studied animated films frame by frame to observe and integrate aspects such as pushed poses, mouth shapes and appealing in-betweens.
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FIGHT SEQUENCE: With this shot I wanted to study dynamic body mechanics and camera movements. I studied a wide range of references and combined aspects of each to create something dynamic while still being readable.