GENERALIST REEL
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This is a shot I animated for my thesis film. For this shot, making the character feel grounded in reality while also making the shot feel dynamic was challenging. I shot reference where I could and looked at online resources to make her movements believable.
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This is a custom rig I built for the Ninki Nanka. This rig was challenging as I had to troubleshoot various aspects of the rig to ensure that it could move in all the ways that we needed. A few of the attributes that I added in the rig are muscle physics to ensure that the dragon looks grounded in reality with flesh that reacts to its movements and sine-wave deformers on its whiskers, neck, tail and fins to enable animators to achieve the snake-like movements without having to hand animate an FK chain.​​​​
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Animated a shot for the 11 Second Club challenge and placed in the top 3. For this shot, I tried to further tell the story with the framing of the shot and conveyed emotion and the character's intoxicated sstate through gestures and expressions. I also had a lot of fun experimenting with lighting and FX for the wine!
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Modelled a character in Maya and ZBrush and textured using Substance Painter. Experimented with shaders and painted normals for a stylized look.
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Animated a short face rig test for the Ninki Nanka to ensure that the rig was flexible and expressive.
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Directed and animated a fight sequence with dynamic cameras. Studied body mechanics extensively and combined my observations with reference.
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Ribbon Tool: Created a tool to make ribbons from an edge selection. Added a UI to make it user friendly for other artists. This tool significantly improved the workflow efficiency and saved a considerable amount of time on the project.
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Conceptualized, modelled and textured a gun.
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Auto Limb Tool: Wrote a tool using python to create a quadruped limb setup. Incorporated an IK-FK switch, stretch and bendy limbs using ribbons and muscle dynamics. This tool was instrumental to efficiently rig the complex dragon on our film and was also reusable for other quadrupeds.
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Animated an acting shot for my thesis film. Focused on subtext and shot reference to convey the characters thought process beyond the dialogue.​
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Acted out and animated a unique run cycle for a quadruped.​
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Animated a chase sequence and studied the mechanics of quadruped motion.​​​​​