top of page

GENERALIST REEL

  • This is a shot I animated for my thesis film. For this shot, making the character feel grounded in reality while also making the shot feel dynamic was challenging. I shot reference where I could and looked at online resources to make her movements believable. 

​

  • This is a custom rig I built for the Ninki Nanka. This rig was challenging as I had to troubleshoot various aspects of the rig to ensure that it could move in all the ways that we needed. A few of the attributes that I added in the rig are muscle physics to ensure that the dragon looks grounded in reality with flesh that reacts to its movements and sine-wave deformers on its whiskers, neck, tail and fins to enable animators to achieve the snake-like movements without having to hand animate an FK chain.​​​​

​

  • Animated a shot for the 11 Second Club challenge and placed in the top 3. For this shot, I tried to further tell the story with the framing of the shot and conveyed emotion and the character's intoxicated sstate through gestures and expressions. I also had a lot of fun experimenting with lighting and FX for the wine!

​​​​​​​​​

  • Modelled a character in Maya and ZBrush and textured using Substance Painter. Experimented with shaders and painted normals for a stylized look.

​

  • Animated a short face rig test for the Ninki Nanka to ensure that the rig was flexible and expressive.

​

  • Directed and animated a fight sequence with dynamic cameras. Studied body mechanics extensively and combined my observations with reference.

​

  • Ribbon Tool: Created a tool to make ribbons from an edge selection. Added a UI to make it user friendly for other artists. This tool significantly improved the workflow efficiency and saved a considerable amount of time on the project.

​

  • Conceptualized, modelled and textured a gun.

​​​​​​

  • Auto Limb Tool: Wrote a tool using python to create a quadruped limb setup. Incorporated an IK-FK switch, stretch and bendy limbs using ribbons and muscle dynamics. This tool was instrumental to efficiently rig the complex dragon on our film and was also reusable for other quadrupeds.

​

  • Animated an acting shot for my thesis film. Focused on subtext and shot reference to convey the characters thought process beyond the dialogue.​

​​​​

  • Acted out and animated a unique run cycle for a quadruped.​

​

  • Animated a chase sequence and studied the mechanics of quadruped motion.​​​​​

bottom of page