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3D WORK

COMPOSITING

Water setup breakdown in nuke

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FX, COMPOSTING

Simulated a man made of water and composited on a clean plate

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RENDERING, COMPOSITING

Played a key role in shot optimization, rendering and compositing.

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FX

Experimented with stylized water shader styles

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LOOK DEV

Conceptualized, modelled and textured a prop for a personal project

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RIGGING

Created a jacket rig to allow fine control for secondary animation.

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